Is 60 ms Ping Good? Playable, but Shooters Feel It

Leo DavisLeo DavisPing QualityNovember 10, 2026

60ms
Playable
It's playable. 60 ms is fine for most games, but you'll feel it in fast competitive shooters.
60 ms
050100150200+ ms
Competitive FPS PlayableBattle royale PlayableMOBA PlayableMMO & co-op Great
Takes about 8 seconds. Compares your real ping with 60 ms.
Full test with jitter and packet loss: ping test · ping chart 1 to 150 ms

60 ms ping is an average connection for online gaming. You can play everything, but it's slower than ideal for competitive shooters.

60 ms often means you are connected to a server in another country, are on Wi-Fi, or your ISP takes a long route to the data centre.

Is 60 ms ping good for your game?

Here’s what 60 ms means in each game. “Updates” is how many server ticks pass during one round trip at 60 ms, based on commonly reported tick rates. The fewer updates you’re behind, the closer the server’s view of the game is to yours.

GameServer tick rate · updates per round tripIdeal pingAt 60 ms
Valorant (Competitive FPS)128 Hz · 7.7 updatesUnder 30 msPlayable
Counter-Strike 2 (Competitive FPS)64 Hz · 3.8 updatesUnder 30 msPlayable
Rainbow Six Siege (Tactical FPS)64 Hz · 3.8 updatesUnder 40 msPlayable
Overwatch 2 (Hero shooter)64 Hz · 3.8 updatesUnder 40 msPlayable
Fortnite (Battle royale)30 Hz · 1.8 updatesUnder 50 msPlayable
Apex Legends (Battle royale)20 Hz · 1.2 updatesUnder 50 msPlayable
Warzone (Battle royale)20 Hz · 1.2 updatesUnder 50 msPlayable
League of Legends (MOBA)30 Hz · 1.8 updatesUnder 50 msPlayable
Rocket League (Sports)60 Hz · 3.6 updatesUnder 40 msPlayable
FC 26 (Sports)Not publishedUnder 50 msPlayable
Helldivers 2 (Co-op)Not publishedUnder 80 msGreat
GTA Online (Open world)Not publishedUnder 80 msGreat
Roblox (Sandbox)Not publishedUnder 80 msGreat

What 60 ms ping feels like

60 ms is almost nine frames at 144 fps. In shooters you may notice being hit just after moving behind cover, because the server saw you a moment earlier than your screen showed. In MOBAs, ability timing feels slightly delayed. In MMOs, co-op games and open world games like GTA Online, 60 ms plays completely fine.

60 ms in frames

Monitor refresh60 ms equals
60 fps (16.7 ms per frame)3.6 frames
120 fps (8.3 ms per frame)7.2 frames
144 fps (6.9 ms per frame)8.6 frames
240 fps (4.2 ms per frame)14.4 frames

Ping is a round trip. Your action takes roughly half of it, about 30 ms, to reach the server. Against an opponent on 10 ms, you are about 25 ms behind each way, or 3.6 frames at 144 fps.

How far away is a 60 ms server?

Light in fibre covers about 200 km per millisecond, so a round trip of 60 ms limits the server to about 6,000 km away in a perfect straight line. Real routes are longer and pass through routers, so in practice 60 ms usually means a server within about 3,562 km.

RouteDistanceTypical ping
Virginia to Seattle3,695 kmabout 67 ms
Chicago to Los Angeles2,804 kmabout 52 ms
New York to Los Angeles3,935 kmabout 68 ms

Typical ping is the commonly observed round trip between these cities. Undersea cables and routing make some long routes faster or slower than distance alone suggests.

Which internet connections get 60 ms?

ConnectionTypical ping to a nearby serverCan it reach 60 ms?
Fibre (FTTH)3–15 msYes, usually lower than this
Cable10–30 msYes, usually lower than this
DSL / VDSL15–45 msYes, usually lower than this
5G home internet20–50 msYes, usually lower than this
4G mobile30–70 msTypical result
Starlink25–60 msTypical result
Geostationary satellite550–700 msRarely this low

60 ms is only part of the story

A steady 60 ms feels very different from a 60 ms that keeps jumping around or drops packets. Here’s how 60 ms feels with different jitter and packet loss.

0% loss1% loss3% loss
Jitter 3 msGoodNoticeable lagLaggy
Jitter 15 msNoticeable lagNoticeable lagLaggy
Jitter 35 msNoticeable lagLaggyUnplayable for fast games

If your ping looks fine but games still lag, run a 60 second packet loss test and a bufferbloat test.

How to lower your ping from 60 ms

  • Check you’re on the nearest server region. Use the server region finder to compare 20 regions.
  • Switch to an Ethernet cable if you’re on Wi-Fi.
  • Pause downloads, cloud backups and 4K streams on your network while playing.
  • Changing DNS won’t lower in game ping. It only affects how fast websites start loading.
  • If 60 ms stays high on cable, ask your ISP about routing to your game’s data centre.

Compare 60 ms with other ping values

PingRatingDifference
Is 40 ms ping good?Good-20 ms vs 60 ms
Is 50 ms ping good?Good-10 ms vs 60 ms
Is 80 ms ping good?Playable+20 ms vs 60 ms
Is 100 ms ping good?Borderline+40 ms vs 60 ms

See every value side by side in the ping chart from 1 to 150 ms, or test your own ping.

Frequently asked questions

Is 60 ms ping good for Valorant?

It’s playable but not ideal. Riot’s stated goal is under 35 ms for most players, so at 60 ms you will lose some close trades to lower ping players.

Is 60 ms ping good for GTA Online and Roblox?

Yes. Open world and sandbox games play smoothly up to around 80 to 100 ms.

Why is my ping 60 ms when I have fast internet?

Download speed doesn’t lower ping. Distance, routing and Wi-Fi do. Try a closer server region and an Ethernet cable first.

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