
80 ms ping is a noticeable delay in fast games. It usually means you're connecting to a server in a distant region, such as Europe to the US East Coast, or your connection has extra delay from Wi-Fi, mobile data or poor routing.
Casual games, MMOs and co-op games are still fine. Competitive shooters, fighting games and Rocket League will feel slightly behind.
Here’s what 80 ms means in each game. “Updates” is how many server ticks pass during one round trip at 80 ms, based on commonly reported tick rates. The fewer updates you’re behind, the closer the server’s view of the game is to yours.
| Game | Server tick rate · updates per round trip | Ideal ping | At 80 ms |
|---|---|---|---|
| Valorant (Competitive FPS) | 128 Hz · 10.2 updates | Under 30 ms | Too high |
| Counter-Strike 2 (Competitive FPS) | 64 Hz · 5.1 updates | Under 30 ms | Too high |
| Rainbow Six Siege (Tactical FPS) | 64 Hz · 5.1 updates | Under 40 ms | Too high |
| Overwatch 2 (Hero shooter) | 64 Hz · 5.1 updates | Under 40 ms | Playable |
| Fortnite (Battle royale) | 30 Hz · 2.4 updates | Under 50 ms | Playable |
| Apex Legends (Battle royale) | 20 Hz · 1.6 updates | Under 50 ms | Playable |
| Warzone (Battle royale) | 20 Hz · 1.6 updates | Under 50 ms | Playable |
| League of Legends (MOBA) | 30 Hz · 2.4 updates | Under 50 ms | Playable |
| Rocket League (Sports) | 60 Hz · 4.8 updates | Under 40 ms | Playable |
| FC 26 (Sports) | Not published | Under 50 ms | Playable |
| Helldivers 2 (Co-op) | Not published | Under 80 ms | Great |
| GTA Online (Open world) | Not published | Under 80 ms | Great |
| Roblox (Sandbox) | Not published | Under 80 ms | Great |
80 ms is about 11.5 frames at 144 fps. In a shooter, a player on 20 ms will see you around a corner about 30 ms before you see them. You'll notice rubber banding in tight moments and abilities that seem to fire late. In WoW, FFXIV or Helldivers 2, 80 ms is still comfortable.
| Monitor refresh | 80 ms equals |
|---|---|
| 60 fps (16.7 ms per frame) | 4.8 frames |
| 120 fps (8.3 ms per frame) | 9.6 frames |
| 144 fps (6.9 ms per frame) | 11.5 frames |
| 240 fps (4.2 ms per frame) | 19.2 frames |
Ping is a round trip. Your action takes roughly half of it, about 40 ms, to reach the server. Against an opponent on 10 ms, you are about 35 ms behind each way, or 5.0 frames at 144 fps.
Light in fibre covers about 200 km per millisecond, so a round trip of 80 ms limits the server to about 8,000 km away in a perfect straight line. Real routes are longer and pass through routers, so in practice 80 ms usually means a server within about 3,850 km.
| Route | Distance | Typical ping |
|---|---|---|
| Dublin to New York | 5,115 km | about 74 ms |
| London to New York | 5,570 km | about 72 ms |
| Singapore to Tokyo | 5,314 km | about 70 ms |
Typical ping is the commonly observed round trip between these cities. Undersea cables and routing make some long routes faster or slower than distance alone suggests.
| Connection | Typical ping to a nearby server | Can it reach 80 ms? |
|---|---|---|
| Fibre (FTTH) | 3–15 ms | Yes, usually lower than this |
| Cable | 10–30 ms | Yes, usually lower than this |
| DSL / VDSL | 15–45 ms | Yes, usually lower than this |
| 5G home internet | 20–50 ms | Yes, usually lower than this |
| 4G mobile | 30–70 ms | Yes, usually lower than this |
| Starlink | 25–60 ms | Yes, usually lower than this |
| Geostationary satellite | 550–700 ms | Rarely this low |
A steady 80 ms feels very different from a 80 ms that keeps jumping around or drops packets. Here’s how 80 ms feels with different jitter and packet loss.
| 0% loss | 1% loss | 3% loss | |
|---|---|---|---|
| Jitter 3 ms | Noticeable lag | Noticeable lag | Laggy |
| Jitter 15 ms | Noticeable lag | Laggy | Laggy |
| Jitter 35 ms | Laggy | Laggy | Unplayable for fast games |
If your ping looks fine but games still lag, run a 60 second packet loss test and a bufferbloat test.
| Ping | Rating | Difference |
|---|---|---|
| Is 50 ms ping good? | Good | -30 ms vs 80 ms |
| Is 60 ms ping good? | Playable | -20 ms vs 80 ms |
| Is 100 ms ping good? | Borderline | +20 ms vs 80 ms |
| Is 120 ms ping good? | High | +40 ms vs 80 ms |
See every value side by side in the ping chart from 1 to 150 ms, or test your own ping.
It’s at the upper end of comfortable. Building and editing start to feel a bit sluggish, especially against players on low ping.
Yes. MMOs like WoW and FFXIV are designed around higher latency and play well up to about 150 ms.
Check your server region first. If you’re accidentally on a distant region, switching to the nearest one can halve your ping instantly.






