
150 ms ping is a serious delay. It usually means you are playing on a server on another continent, such as Europe to Asia or Australia to the US.
At 150 ms, shooters, fighting games and racing games are frustrating. MMOs, turn based and strategy games still work, though you'll feel the delay.
Here’s what 150 ms means in each game. “Updates” is how many server ticks pass during one round trip at 150 ms, based on commonly reported tick rates. The fewer updates you’re behind, the closer the server’s view of the game is to yours.
| Game | Server tick rate · updates per round trip | Ideal ping | At 150 ms |
|---|---|---|---|
| Valorant (Competitive FPS) | 128 Hz · 19.2 updates | Under 30 ms | Too high |
| Counter-Strike 2 (Competitive FPS) | 64 Hz · 9.6 updates | Under 30 ms | Too high |
| Rainbow Six Siege (Tactical FPS) | 64 Hz · 9.6 updates | Under 40 ms | Too high |
| Overwatch 2 (Hero shooter) | 64 Hz · 9.6 updates | Under 40 ms | Too high |
| Fortnite (Battle royale) | 30 Hz · 4.5 updates | Under 50 ms | Too high |
| Apex Legends (Battle royale) | 20 Hz · 3.0 updates | Under 50 ms | Too high |
| Warzone (Battle royale) | 20 Hz · 3.0 updates | Under 50 ms | Too high |
| League of Legends (MOBA) | 30 Hz · 4.5 updates | Under 50 ms | Too high |
| Rocket League (Sports) | 60 Hz · 9.0 updates | Under 40 ms | Too high |
| FC 26 (Sports) | Not published | Under 50 ms | Too high |
| Helldivers 2 (Co-op) | Not published | Under 80 ms | Playable |
| GTA Online (Open world) | Not published | Under 80 ms | Playable |
| Roblox (Sandbox) | Not published | Under 80 ms | Playable |
150 ms is about 22 frames at 144 fps. In Valorant that's around 19 server updates per round trip, and in Apex about three. You'll regularly die behind cover, see delayed hit registration, and struggle with fast reactions. Many matchmaking systems try to avoid putting you on servers above 100 to 150 ms.
| Monitor refresh | 150 ms equals |
|---|---|
| 60 fps (16.7 ms per frame) | 9.0 frames |
| 120 fps (8.3 ms per frame) | 18.0 frames |
| 144 fps (6.9 ms per frame) | 21.6 frames |
| 240 fps (4.2 ms per frame) | 36.0 frames |
Ping is a round trip. Your action takes roughly half of it, about 75 ms, to reach the server. Against an opponent on 10 ms, you are about 70 ms behind each way, or 10.1 frames at 144 fps.
Light in fibre covers about 200 km per millisecond, so a round trip of 150 ms limits the server to about 15,000 km away in a perfect straight line. Real routes are longer and pass through routers, so in practice 150 ms usually means a server within about 7,350 km.
| Route | Distance | Typical ping |
|---|---|---|
| Los Angeles to Sydney | 12,074 km | about 145 ms |
| London to Johannesburg | 9,070 km | about 155 ms |
| London to Singapore | 10,848 km | about 165 ms |
Typical ping is the commonly observed round trip between these cities. Undersea cables and routing make some long routes faster or slower than distance alone suggests.
| Connection | Typical ping to a nearby server | Can it reach 150 ms? |
|---|---|---|
| Fibre (FTTH) | 3–15 ms | Yes, usually lower than this |
| Cable | 10–30 ms | Yes, usually lower than this |
| DSL / VDSL | 15–45 ms | Yes, usually lower than this |
| 5G home internet | 20–50 ms | Yes, usually lower than this |
| 4G mobile | 30–70 ms | Yes, usually lower than this |
| Starlink | 25–60 ms | Yes, usually lower than this |
| Geostationary satellite | 550–700 ms | Rarely this low |
A steady 150 ms feels very different from a 150 ms that keeps jumping around or drops packets. Here’s how 150 ms feels with different jitter and packet loss.
| 0% loss | 1% loss | 3% loss | |
|---|---|---|---|
| Jitter 3 ms | Laggy | Laggy | Unplayable for fast games |
| Jitter 15 ms | Laggy | Unplayable for fast games | Unplayable for fast games |
| Jitter 35 ms | Unplayable for fast games | Unplayable for fast games | Unplayable for fast games |
If your ping looks fine but games still lag, run a 60 second packet loss test and a bufferbloat test.
| Ping | Rating | Difference |
|---|---|---|
| Is 100 ms ping good? | Borderline | -50 ms vs 150 ms |
| Is 120 ms ping good? | High | -30 ms vs 150 ms |
See every value side by side in the ping chart from 1 to 150 ms, or test your own ping.
For MMOs, strategy and turn based games, yes. For any fast competitive game, it’s a major disadvantage.
Most often the game connected you to a distant region. Check the region setting, then test your connection for Wi-Fi problems or packet loss.
For survival and building it’s playable. For PvP minigames on servers like Hypixel, you’ll notice the delay in combat.






